This is just like plants vs zombies 2, where you have to pay to win. Or how would a radroach break through concrete floors (or wathever it's made of), even when there's a room underneath?īecause the ceiling of one room is not the floor of another room. How would a water production room get set on fire just because the workers there work too fast? The incidents are too common and make no sense at all. He was a earner in the wasteland but he died and I was unable to revive him for days because I couldn't muster the money. I got Legendary James in a box, like the 3rd box after starting a new vault. What sucks is that you have to pay like 320 caps just to revive a level 12 dweller. If you can't equip them as soon as they become adult, they're useless The frequency of the attacks, the numbers of attackers and the strength of the attackers is all related to your vault population. " Too big too fast" is an unforgiving rule of this game. I just lost like half my vault and i'm totally♥♥♥♥♥♥♥♥ How hard can it be to just crush a tiny radroach!? Send dwellers in the wasteland, accumulate trash, create new weapons, repeat. They're lock in their respective rooms but they defend themselves if there is an attack.Īnd you only get a new gun once a week maybe unless you're paying with real money. It has a stupid autosave function that you can't turn offĪnd everytime a radroach infestation happens, the stupid dwellers just stand there and do nothing until they die This game is even harder than the main titles
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If you prefer Trout, Walleye, Catfish, Pickerel, Pike, then check the leader boards to see if your gear can handle the largest fish in that category at that location. However, if you research a little, looking at the map, check the fish species at lower level locations. Originally posted by Capt_Mac_141:Personally, nothing I could recommend. thanks for the advice but thats one of my biggest problems.Unlimited advanced licenses usually cost a lot of coins and they arent really easy to get.Do you by any chance have any locations to suggest cause i think not all locations are that good.For example i have tried fishing in mudwater river some times and the profit compared to the first location wasnt as good.Then again i didnt get to experiment with that location a lot so i really am not sure whether that location is good or not.That's the main reason why i am sceptical when it comes to buying unlimited advanced licenses I'm sure others will have more sage advice. And always check your licence, fines are a killer. If you travel to other locations never commit or pre book more than one day at a time and don't use the "Leave" option, just "Quit". I would also suggest that you don't spend "coins" on bait or gear, and save them for Unlimited Advanced Licences, the first being Lone Star ( IIRC 7 coins). I would suggest you study the guides and videos (YT),Īnd stay at Lone Star or at least the lower levels until you are able to afford to get a larger keepnet/stringer. There is no reason to hurry, the is no endgame. No need to spend real money unless you want to support the Devs in the development of the game. Complete some missions there, collect cash and Bait coins. Originally posted by Capt_Mac_141:Simple answer, stay at Lone Star as long as you can stand it, low to mid teen levels, before you try to advance. The complete package: lots of settings, fan translations, mods, cheats and more! Colony Survival contains everything you’d hope to find in a game -except for proper animations. Regular updates We regularly release fixes, improvements, tweaks and content updates. Use more advanced metals to unlock crossbows and matchlock guns for your guards! Add wheat farmers, bakers, flax farmers, tailors and many other jobs to your colony. Producing them will require new fuels like charcoal and cokes. Expand your colony and start using new metals like bronze, iron and steel. As you recruit more colonists, more monsters will try to invade your colony! Build walls, dig moats and construct forts to deal with the increasing threat.ĭozens of different jobs, unlockable with science Use an extensive science system to unlock jobs, blocks, upgrades and new weapons! Your colony will start small, with a couple of berry farmers, slingers, and a copper miner. Build bridges, tunnels, stairs, overpasses, and underpasses to make sure your colonists get where they want to go, and monsters don’t! Plant a banner to start your colony. Colony Survival Full Version Free Downloadīoth colonists and monsters can find their way in your world. In the game you can do anything slowly, with your time and priority, so here it doesn't even occur to you to do it in a hurry, so it goes against the game's pace īased on their location, it's very likely that you will find them sooner than the islands where the fish they want are present, in fact they are located in the unnamed islands that are between the "game hub" and the island you will visit for the first time, so if instead of going straight, you explore a bit, it's easy to find the hooded figures first, thus losing them prematurely, since you don't have the material time to understand and find which fish they want and often you can't even catch them since you lack the right equipment, such as that for abyssal bait They stay there for months without effects until you interact with them, after which you have a couple of days to bring them what they want, otherwise they die.moreover, given their nature, it doesn't even occur to you that they could die, nothing suggests it (not even the dialogue on their hunger, since they only eats the raw hearts of the fishes, throws the rest away, therefore suggests occult stuff, rather than real and normal human hunger) I like the fact that there is a real possibility to fail some quests, if I drop a package in the water it's my fault, but the hooded figures are quite another thing, they are just wrong with how they and the game itself work: “Static” (or its inverse, “dynamic”) strictly describes the amount of change that a character undergoes throughout the story.
Not enough data to know for sure but in a battle w/heal buffs him getting massive damage w/out getting kills is quite believable as they can heal a bunch back up just while he is reloading.especially if he has to change targets often while maneuvering to dodge their Shima's walls of skill.īTW.achievements don't give any extra XP.the only reward for them are the signals once/day.except for dev strikes that don't even give you signals. Not having a replay we can't even tell if he got any of the buffs as they give XP also.along w/defended ribbons if he was resetting the cap if the reds had control over it w/out any of you inside it or if he was in the cap defending it while you were stealth torping from outside it. He needed to work a lot harder than you for his damage totals.torps are hard to hit with but they do massive damage/torp as opposed to as many shells as he needed to fire to farm his damage. It shouldn't be relevant to HP.the Krem (or any BB or even cruiser) is much more visible & has to tank damage all game while you're scooting around w/only being detected long enough to need to fire guns for 5 hits. I'm doing 7x or 8x my ship's HP in damage. I understand that someone could be farming more damage, but it should be relative to that ship's HP. Also had one yesterday that was 168k damage, 3 ships destroyed, and finished 2nd in that one as well. I think it's just really difficult to save a star as a DD giving the current scoring methods. This similar scenario has happened to me multiple times during the current season. 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The Grand Cherokee, a mid-size luxury SUV, was introduced back in 1992 by Jeep, at the time being already owned by Chrysler. Share your spreadsheet using these steps: (1) Click the Share button in the upper right corner, (2) click the Get link section in the box that appears, (3) change the sharing setting to Anyone with the link (keep the drop-down to the right set as Viewer), (4) click the Copy link button, and (5) click Done. In the color column, you can use any browser-supported color name or any 6-digit hex color codeĢ.The second column can contain links beginning with that will appear when the user clicks the map on that ZIP Code.The header of the second column will be used as the map legend heading. 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